Compiling My Sdl C++ In Mac
hi all,
i knw there are Hundreds of tutorials on compilation of SDL to mac whenn doing google search, but excuse my ignorance as i am new and have no idea on mac environment/platform..
i have a game written in C++ and SDL on windows/linux and wants the same code to be compiled to Mac without rewriting most of the code, is it possible? i mean how about things like file IO, etc? i am totally new to Mac, i knw in linux basic FILE IO works but in Mac i am not sure,
so how to proceed with this? can the code be compiled and run without too much effort?
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